Roblox Apocalypse Rising Weapon Hack

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APOCALYPSE RISING HACK (ROBLOX) a guest. Not a member of Pastebin yet? Sign Up, it unlocks many cool features! Raw download clone embed print report. Apocalypse Rising HARDCORE MAC OS X OR PC Open 'The Cheat', or 'Cheat Engine' If PC. 3RD MARCH 2020 status: working verified.Hello guys this is a old video but in the description ive added a new hack from apocalypse rising.before u begin.

  1. Roblox Apocalypse Rising Script
  2. Roblox Apocalypse Rising Script
May 24th, 2015
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Roblox Apocalypse Rising Script

  1. Apocalypse Rising: Spawn Hack (Working as of May 24, 2015.)
  2. Spawning is a relatively easy process, you need a few things though:
  3. 2.) A good memory (There is a pattern to remember)
  4. ..............
  5. 1) Load into Kin Reimagined (From UNIVERSE Lobby), when it says loading assets, open Nopde.
  6. 2.) Spawn into the game, get to cover, otherwise, someone may try to kill you while you are spawning.
  7. 3.) Change the scan type to 'Unknown Initial Value' and do first scan.
  8. After you do initial scan, here is what you do:
  9. *Select changed value, and drop the Can of Beans/Soda, THEN scan (DO NOT SCAN BEFORE YOU DROP THE CAN OF BEANS/SODA!)*
  10. *Select UNCHANGED Value and scan, DO NOT PICKUP THE CAN OF BEANS/SODA YET!*
  11. *Select changed value, pickup the Can of Beans/Soda, and do next scan.*
  12. Repeat until 3000 or 1000 values (End the pattern with the item in your inventory.. otherwise it will not work.
  13. 5.) Once you get to 3000 or 1000 Values, select ALL the addresses, bring them down to the white box. (CTRL+A, CLICK RED ARROW)
  14. 6.) Right click and find change record, and select type.
  15. 8.) Now, look for an all cap letter string of code, find it and copy that string. (Ex: BEFEIMQUYDGMQ)
  16. 9.) Change 'Value Type' to string, and paste that string of code, select first scan.
  17. 10.) You should get 15 - 40 values, if more, doesn't matter. Select all those addresses (CTRL+A, CLICK RED ARROW)
  18. 11.) Find a code you want (Gun Code, Backpack Code) at this website: http://pastebin.com/cZSYb9yv
  19. 12.) Paste the value you obtained from the website and replace all the old values with that string.
  20. 13.) Drop the item, and BAM you should get the item you wanted.
  21. FAQ:
  22. #1: I got 3 values after I found the string of code, is this right?
  23. A: No, if you get 3 values, you fucked up. (Probably because you ended with the item out of your inventory). Repeat the process, and make sure you end the pattern with the item IN YOUR INVENTORY!
  24. #2: How do I spawn more than 1 item?
  25. A:You mean multiple items? Here is how: (Make sure you spawn a gun first.. not a pack or anything else)
  26. You should end the pattern with the COB (Can of Beans) or Pepsi in your inventory. Once you get the string of cap letters, change the value and such, but copy the new value you pasted, Then DROP the item. A gun should drop with it. Pickup the gun, NOT the COB or Soda. Then, delete all the addresses and start a new scan, string still. Paste that string of code. Scan it, make sure to press next scan 5-6 times to avoid getting values that crash your game (and delete your spawned items). Select all those items, bring them down. Change the values to a pack code (Black Milli), then. Pickup the item, you should get a military pack instead of the spawn item, DROP that milli pack, a COB or soda should drop also. Dupe the pack 2-3 times (just pickup the COB/Soda and keep dropping it) because sometimes when you changes values. the pack won't work, you will then swap packs, fixing it. The pattern:
  27. ALWAYS END SPAWNING YOUR ITEM WITH THE COB/SODA OUT OF YOUR INVENTORY, THEN, SCAN, AND CHANGE TO NEW VALUES, PICKUP THE SPAWN ITEM, AND DROP IT. DO NOT USE ANYTHING BEFORE YOU DROP THE ITEM YOU SPAWNED, OTHERWISE THE SPAWNED ITEM WILL NOT APPEAR, AND YOU HAVE TO START OVER..
  28. A: Well, when you die. You lose the item you spawned with, since the value is not the original the COB/Soda had.. you will not spawn with the item you chose to spawn items with (The COB or Soda will not be in your inventory). You will have to find a NEW item, and redo the process.
  29. #4: I crashed! What happened?
  30. A: Well, if you didn't click next scan 5-6 when you scanned the string of code you got from searching all that crap. You got values that crash your game, I call it the CRASH BOMB. ROBLOX sets up for values to crash your game (the first set, this is why I said hit next scan multiple times..) When you relog in, most of your items will be gone (Including the COB/Soda, whichever you spawned the items with). You might have the gun and the pack, that's it. You will have to redo the process with a new item.
  31. #5: I crashed, but when I logged back in, I still had everything I spawned, how?
  32. A: Well, sometimes, ROBLOX will crash no matter what. BUT, since you didn't have crash values, you will have all the items you spawned (Except the item you spawned items WITH), so you just have to redo the process if you want more items. :D
  33. Still not making sense, view the video tutorial here!
  34. A:https://www.youtube.com/watch?v=iX8_T_nLgps&feature=youtu.be
Roblox apocalypse rising weapon hacked
Jun 25th, 2017
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  1. PLAYER = game.Players.LocalPlayer
  2. CC = game.Workspace.CurrentCamera
  3. _G.BIND = 52
  4. local player = game.Players.LocalPlayer
  5. local track = false
  6. function Create(base, team)
  7. local bb = Instance.new('BillboardGui',player.PlayerGui)
  8. bb.ExtentsOffset = Vector3.new(0,1,0)
  9. bb.Size = UDim2.new(0,5,0,5)
  10. bb.Name = 'tracker'
  11. frame.ZIndex = 10
  12. frame.Size = UDim2.new(1,0,1,0)
  13. frame.Transparency = 1
  14. txtlbl.ZIndex = 10
  15. txtlbl.BackgroundTransparency = 1
  16. txtlbl.Size = UDim2.new(1,0,10,0)
  17. txtlbl.FontSize = 'Size10'
  18. txtlbl2.ZIndex = 10
  19. txtlbl2.Text = (math.floor(base.Parent.Humanoid.Health*100)/100)
  20. txtlbl2.Position = UDim2.new(0,0,0,-25)
  21. txtlbl2.Font = 'SourceSansBold'
  22. if team then
  23. txtlbl2.TextColor3 = Color3.new(255,0,0)
  24. elseif base.Parent.Name 'whielist kid' or base.Parent.Name 'second whitelist kid here' then
  25. txtlbl2.TextColor3 = Color3.new(0,255,0)
  26. txtlbl.Text = 'FRIEND'
  27. txtlbl2.FontSize = 'Size14'
  28. elseif base.Parent.Name game.Players.LocalPlayer.Name then
  29. txtlbl.Transparency = 1
  30. else
  31. txtlbl2.TextColor3 = Color3.new(255,0,0)
  32. end
  33. Clear()
  34. spawn(function()
  35. if track then
  36. for _,v in pairs(game.Players:players()) do
  37. if v.Character and v.Character.Head then
  38. end
  39. end
  40. wait(1)
  41. end
  42. for _,v in pairs(player.PlayerGui:children()) do
  43. if v.Name 'tracker' and v:isA('BillboardGui') then
  44. end
  45. end
  46. mouse.keyDown:connect(function(key)
  47. if not esp then
  48. print('ESP ENABLED')
  49. else
  50. track = false
  51. esp = false
  52. end
  53. end)
  54. function GetNearestPlayerToMouse()
  55. local PLAYER_HOLD = {}
  56. for i, v in pairs(game.Players:GetPlayers()) do
  57. table.insert(PLAYERS, v)
  58. end
  59. if _G.FREE_FOR_ALL false then
  60. if v and (v.Character) ~= nil and v.TeamColor ~= PLAYER.TeamColor then
  61. local AIM = v.Character:FindFirstChild(_G.AIM_AT)
  62. local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
  63. local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
  64. local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
  65. local DIFF = math.floor((POS - AIM.Position).magnitude)
  66. PLAYER_HOLD[v.Name .. i].dist = DISTANCE
  67. PLAYER_HOLD[v.Name .. i].diff = DIFF
  68. end
  69. elseif _G.FREE_FOR_ALL true then
  70. local AIM = v.Character:FindFirstChild(_G.AIM_AT)
  71. local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
  72. local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
  73. local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
  74. local DIFF = math.floor((POS - AIM.Position).magnitude)
  75. PLAYER_HOLD[v.Name .. i].dist = DISTANCE
  76. PLAYER_HOLD[v.Name .. i].diff = DIFF
  77. end
  78. end
  79. if unpack(DISTANCES) nil then
  80. end
  81. local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
  82. return false
  83. if v.diff L_DISTANCE then
  84. end
  85. return false
  86. MOUSE.KeyDown:connect(function(KEY)
  87. if KEY _G.BIND then
  88. end
  89. MOUSE.KeyUp:connect(function(KEY)
  90. if KEY _G.BIND then
  91. end
  92. game:GetService('RunService').RenderStepped:connect(function()
  93. local TARGET = GetNearestPlayerToMouse()
  94. if TARGET.Name 'Whitelist kid here' or TARGET.Name 'second whitelist kid here' then
  95. local AIM = TARGET.Character:FindFirstChild(_G.AIM_AT)
  96. CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p, AIM.CFrame.p)
  97. end
  98. end
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Roblox Apocalypse Rising Script

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